A game-engine built
for AI characters.
Unreal Engine 5 + MetaHuman render real-time 3D characters that chat, play, and take action — across mobile, web, PC, and AppleTV. Model-agnostic on the inside. Cinematic on the outside.
The industry charges $15 / hr.
Telo charges < $20 / month.
Why Unreal Engine 5
+ MetaHuman.

MetaHuman face → Blueprint logic → live render
Every Telo character is authored as a MetaHuman, wired to Blueprint state machines, and shipped as a real-time UE5 actor. No video stitching. No render lag. Editable in Unreal by the team that ships it.




MetaHuman-grade faces. Real-time.
We build on UE5 + MetaHuman for best-in-class character fidelity — photorealistic where it helps, stylized where it serves the IP. No frame render delay. No video-model compromise.
Rendered live, not pre-baked.
Because the scene runs in a game engine, characters react to user input in-frame. Eye contact, lipsync, emotional state — all rendered on-device in real time.
Digital marketplaces, in-world.
Sell or unlock cosmetics, environments, props, episode unlocks, and third-party IP bundles inside the 3D space. Each asset is a first-class UE5 object — not a Stripe pop-up.
Interactive backdrops, everywhere.
Sherlock's study. Athena's temple. Frankie's garage. Each environment is a playable UE5 scene — lighting, weather, time of day all reactive to the conversation.
Four channels.
One character.
The platform isn't a chatbot. It's a game-engine driven character system that lives across four interaction modes — every one bound to the same Character Bible on the backend.
Talk to the character. For real.
Chat and voice with characters that stay in persona, carry memory across sessions, and respond inside the rendered 3D scene. Proprietary SLM keeps conversations on-rails and safe.

- Chat <100ms p95 · Voice <200ms p95
- Cross-character user memory graph
- Anti-hack input sanitization
- 13+ age-gating and safety filters
Model-agnostic.
By design.
- ClaudePrimary reasoning · Anthropic API
- GPT-4 / 5Secondary · OpenAI API
- Llama 3 / 4Self-hosted fallback
- Telo SLMProprietary · character-specific 7B
- ElevenLabsPrimary · Pro tier
- ChatterboxSelf-host fallback (MIT)
- OpenAI TTSLow-cost path
- Kling 3.0I2V · via fal.ai
- Runway Gen-4.5Hero shots only
- LTX-2.3Self-host · ComfyUI
- GPT-4VObject ID, OCR
- Claude VisionScene understanding
- GeminiMultimodal fallback
The full comparison.
Game-engine rendering + model-agnostic routing lets Telo deliver more capability per dollar than any category competitor.
One build.
Five surfaces.
Content delivery
meets real-time.
Subscription
$9.99/mo · $59.99/yr. Recurring billing via App Store / Google Play / Stripe.
Story Tokens
Earned through mini-games + daily check-ins. Spent on episode unlocks + cosmetics.
Golden Keys
Premium currency. Instant episode unlocks, character customization, marketplace.
Marketplace
In-UE5 digital goods. Wearables, environments, partner-IP bundles, expansion packs.
See the Studios side of the pipeline.
Walk through the content production flow that feeds this platform.